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The METW Championship

of the
Middle-earth: the Wizards
Special Interest Group
of the
Swiss Tolkien Society



The 1998 METW Championship - the ring deck proves decisive

The fighting was hard and the nerves were raw, but in the end the last player to enter the championship sailed past all the others in great speed. Whereas for a long time the championship looked set for Peter Buchs, high speed and ring-destruction led the way for Roland Fuchs to overcome all odds. The four participants, being of different tempers, made use of highly different strategies. Peter Buchs and Hansjörg Künzler are of the more epic kind. They seem to be more interested in achieving some long-winded quests than sweeping the opponent off the table. Games between the two tend to last for hours. Roland Fuchs and Patrick Näf, on the contrary, are straight to the point. Grab the necessary marshalling points and the victory is yours. Roland Fuchs' excellence in the ring-destruction strategy proved decisive in the end. He succeeded in no less than two of the three times he went for the One Ring. A strategy to counter his has still to be found.

Results

Player 1 Player 2 WPs MPs
Patrick Näf Hansjörg Künzler 2 0 31 29
Patrick Näf Hansjörg Künzler 0 2 17 26
Hansjörg Künzler Peter Buchs 0 2 37 42
*Thomas Gurtner Peter Buchs 0 2 24 53
Peter Buchs Patrick Näf 2 0 32 24
Peter Buchs Patrick Näf 2 0 28 20
Roland Fuchs Peter Buchs 2 0 27 23
Roland Fuchs Peter Buchs 0 2 11 40
**Hansjörg Künzler Peter Buchs 0 1 ?? ??
Patrick Näf Roland Fuchs 0 1 9 12
Patrick Näf Roland Fuchs 0 4 11 27
Roland Fuchs Hansjörg Künzler 2 0 26 10
Roland Fuchs Hansjörg Künzler 4 0 37 18

* Due to lack of time Thomas Gurtner had to abandon the METW championship and the game was not taken into account.

** The winning point ratio of this game is unknown.

Final Standings

Player Games Victories Draws Defeats MPs won MPs conceded WPs
Roland Fuchs 6 5 0 1 140 111 13
Peter Buchs 6 5 0 1 165 119 9
***Hansjörg Künzler 6 1 0 5 120 153 2
***Patrick Näf 6 1 0 5 112 154 2

*** Due to unknown winning point ratio in the second encounter of Hansjörg Künzler and Peter Buchs, it is not possible to place Hansjörg Künzler and Patrick Näf.

The 1998 METW Championship Rules

Below you find the rules according to which the 1998 METW Championship was played.

  1. Every player plays 2 games against each other player. The championship takes place between January 1st and September 30th 1998.
  2. In principle, the standard rules are used as they are given in Middle-earth: the Wizards Companion. There is one exception, though. In the 1998 METW Championship site path movement may not be used. The basic game form used in the 1998 METW Championship is the 2-deck game. If, however, the two players involved agree, special game versions can be chosen instead, i.e. 1-deck game, 3-deck game, Mount Doom winning option only, no early Free Council possible or additional rules from the Council of LŪrien.
  3. In principle only cards from Middle-earth: the Wizards (incl. promo cards) may be used. If, however, the two players involved agree, cards from Middle-earth: the Dragons and/or Middle-earth: Dark Minions may be used, too.
  4. The 1998 METW championship is won by the player who has acquired the biggest amount of winning points (WPs). If there are two players with the same amount of WPs, the difference between the marshalling points (MPs) won and conceded is used to determine the winner. If the two players have the same MP difference, the two games between the two players are used instead.
  5. The winner of a game receives 2 WPs, the loser none. If there is a draw, both players receive 1 WP each. If a player wins the game by destroying the One Ring, he will receive two additional WPs. If he, however, wins because his opponent gets his wizard killed, the winner will get but 1 WP (the same amount as if there had been a draw). The MPs acquired in the game will also be recorded. If a player wins by destroying the One Ring, he will get 10 additional MPs (added to the amount of points gathered before the destruction of the ring).
  6. A game report with the signatures of both players has to be sent to the championship administrator, Peter Buchs, in order to get the result of the match registered for the championship. The games are arranged individually between the players involved.
  7. There may be no additional participants for the present championship. New players may, however, register for the 1999 METW Championship up to December 15th 1998. The abovementioned rules are valid for the 1998 METW Championship. Should they prove unsatisfactory, they may undergo changes for the 1999 METW Championship.

The 1999 METW Championship - Can the One Ring deck be overcome?

This year it will be seen if Roland Fuchs' One Ring deck is invincible. Or perhaps he'll find some new stratagem to fool all other participants. The participants will discuss the rule changes for the 1999 METW Championship on their next gaming session on February 13th. If a participant can't make it on February 13th he can send his proposals to Peter Buchs who will put them forward to the others. Below you find the rules according to which the 1998 METW Championship was played.



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Last updated: 27.03.2000-02:10:20
Maintainer: Patrick Näf (aka Herzbube)